COMMAND:

AUSSIE

  • Please read the other rule sets to allow understanding of opportunities

    OpFor:

    Outside of the Villa all hits lead to a 5 min stay in place unless dragged. If you are hit in the head you are unable to be interrogated, only state “hit in head”. If hit in another area you are to follow your player card instructions. You can be interrogated by an enemy, dragged, or even healed by a medic. After 5 min report to the villa to respawn with a new player card and ROE . You will not be allowed to disclose any information you may have gleaned from your past life. 200ft around the villa you have a 5 min bleed out, with a respawn of the main road. Unless the siren has been activated you are to act as if the villa is secure on approach. If the siren has been activated the villa is an active fire zone. 

    You may surrender for interrogation or if hit, be bandaged by the CIA in your bleed out, to allow interrogation. Follow your player card for information you may give when you can give it. Once you have been fully interrogated you are allowed to respawn. 

    Civilians: 

    If you are hit callout for support, you will have 5 min to be healed in which you could be healed, if not then  respawn with new role and player card. If you are healed by CIA forces you are to provide your intel and follow instructions given by CIA operatives. Use of weapons is allowed, please reference your player card for.competency.


    This is a ranked event. Scoring will cover use of resources, collection of intel, civilian deaths, completion of the mission, appropriate management of combatants, and effective team work. You will not score well if you go off alone and try to run and gun it all down. Stealth is not mandatory, however the role players will assume you are using suppressed weapons, and the leader can escape from the compound if spooked too soon. Pay attention to your mission brief to see options. 


    The Top ranking squads will be placed on the American team for the Saturday portion with the top two squads having special placement on the field. The lower half of scoring will be placed on the Civilian team, with the two least performing squads starting OpFor 


  • Description text goes here

Departments: ALL


BIO

MJP


SPARKY


NUKIBA


Command

  • Aussie

  • Sparky

  • MJP

  • Nukiba

Enlisted

  • Salem

  • Honey badger

  • Subway

  • Harbinger

  • Squid

  • Toto

  • GM

  • Hagrid

  • Gen Rob

  • TK

  • Mace

Honorary

  • Gordol

  • Gritz